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VENOM – Stylized Walk Cycle Inspired by Spider-Verse

VENOM – Stylized Walk Cycle Inspired by Spider-Verse

This project was a personal exploration into stylized animation, heavily inspired by the visual storytelling and aesthetic of the Spider-Verse film series. My goal was to capture a similar tone and atm

VENOM – Stylized Walk Cycle Inspired by Spider-Verse

This project was a personal exploration into stylized animation, heavily inspired by the visual storytelling and aesthetic of the Spider-Verse film series. My goal was to capture a similar tone and atm

Modeling: Done in Autodesk Maya – I sculpted and refined the character to reflect a more stylized yet muscular and imposing look, in line with the comic-inspired Spider-Verse aesthetic

Modeling: Done in Autodesk Maya – I sculpted and refined the character to reflect a more stylized yet muscular and imposing look, in line with the comic-inspired Spider-Verse aesthetic

Animation & Scene Setup: Done in Blender – I animated the walk cycle and built a simple yet atmospheric scene to showcase the movement in context

Lighting & Rendering: I focused on creating a midnight street setting—dark, moody, and cinematic—enhancing the suspenseful tone with subtle lighting and shadows

Lighting & Rendering: I focused on creating a midnight street setting—dark, moody, and cinematic—enhancing the suspenseful tone with subtle lighting and shadows

Inspiration: The lighting style, camera angles, and motion were directly influenced by the Into the Spider-Verse film series, known for its bold visuals and dynamic character presentation.

Inspiration: The lighting style, camera angles, and motion were directly influenced by the Into the Spider-Verse film series, known for its bold visuals and dynamic character presentation.

The main objective was to showcase a character walk cycle with high production value, blending a stylized comic-book feel with cinematic realism. This piece demonstrates my ability to bring a character to life through animation, environment design, and li

The main objective was to showcase a character walk cycle with high production value, blending a stylized comic-book feel with cinematic realism. This piece demonstrates my ability to bring a character to life through animation, environment design, and li